in its vanilla form, it feels like a Formula or GT race that's 3x longer than it should be. To summarize my thoughts on the Endurance DLC. That career lasted for about 2.5 seasons before I ended it. ![]() My second career was a Shimizu playthrough as I was curious about how OP the supercapacitor system was on a good car (the answer: Very). My first endurance career was also the longest, where I took Montpellier Motorsport to the championship after 3 years and back-to-back runner-up finishes. Both were in the IEC-A series, as I found during my Formula careers that if I start at the lowest level, by the time I reached the top series, my HQ was more advanced than most of the rival teams, I had scouted my ideal drivers, and I had the staff I needed to power through the top championship in only a handful of seasons. I did 2 endurance careers before I decided to take a break. ![]() I only ever play it with that setting on, as i love how close i can zoom in on the cars, but when i watch youtube videos it seems like people play with that switched off.ĭoes anyone else love the Endurance or GT championships? and what are their experiences of playing in those? and what teams have they played with? I just wish it didn't have a few minor bugs like the post qualifying press stuff only takes into account Class A, so even though i finish 13th or 14th in qualifying which is 1st or 2nd for class B the press and fans always say things like such a poor showing from Le Roux Competition.Īlso was just wondering if people play with the expanded camera option in the video settings. I really love the game, and after watching Le Mans 66 last week i started a season with Le Roux Competition in the Endurance Class B and im absolutely loving it. We want SimCity 2000, not SimCity Buildit.I bought MM about 3 years ago, but have only properly started playing in the last few months after buying a much more powerful PC. Incredible madness there's nothing better out there at the moment.īoth of these games bear the scars of years of influence from the mobile game industry where they make you micromanage meaningless stuff all the time. I am not driving the car.į1M is complete rubbish and flawed to the core, but MM is barely acceptable as a management game. Way too much micro management in the races (ERS, fuel, freaking tyre temperature!), inability to pre-plan a strategy, and even in quali, it's stupid that I can "take control" of drivers and how they manage their out lap. Which makes sense, as Frontier essentially made a knockoff.īut management is very shallow too, teams are still made of just a very few people, there's no decent contract negociations, i still have to do the goddamn setup work, which is such an interesting aspect that people use cheat sheets for that, not to mention it's just dumb anyways to have the team manager do that at all. Motorsport Manager is kind of okay but it's riddled with the same kind of issues F1M has. Hopefully more improvements are on the way and who knows, maybe we even get truly great F1 manager in couple years (also F2 and F3, I'd love to raise through ranks). That being said, I like F122 a lot, especially after 1.8. ![]() Which I'm fine with as long as base gameplay is there - I think general opinion would be much more positive if game would ship with working core features. Also keyboard shurtcuts are so much better in MM.Īgree that both games have weak and strong points, but disagree with comparison that F122 is fresh while MM has been years in making - it's true, but the big difference is F1 Manager is yearly release so it's almost certain all new exciting features will be offered in next year version to encourage players to pay for it. One thing I find MM is much better at is information density, it offers much more insight on a single screen, some out right, some with mouse hover, whereas F122 requires lots more clicking.
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